Harpy Level 6 Controller
Medium natural humanoid XP 250
Initiative +5 Senses Perception +5
HP 71; Bloodied 35; see alluring song and deadly screech
AC 20; Fortitude 17, Reflex 18, Will 19
Resist 10 thunder
Speed 6, fly 8 (clumsy)
M Claw (Standard; at-will)
+11 vs. AC; 1d8 + 3 damage.
c Alluring Song (Standard, only while not bloodied; at-will) ♦ Charm
Close burst 10, enemies only; deafened creatures are immune; +10 vs. Will; the target is pulled 3 squares and immobilized (save ends). Failed Save: the target takes 5 psychic damage.
c Deadly Screech (Standard, while bloodied only; at-will) ♦ Thunder
Close burst 4; +10 vs. Fortitude; 1d10 + 4 thunder damage and dazed (save ends).
Alignment Evil Languages Common
Str 15 (+5) Dex 15 (+5) Wis 14 (+5)
Con 15 (+5) Int 10 (+3) Cha 19 (+7)

Sahuagin Raider Level 6 Soldier
Medium Natural Humanoid (aquatic) XP 250
Initiative +7 Senses Perception +5; low-light vision
HP 70; Bloodied 35
AC 22; Fortitude 18, Reflex 18, Will 18
Speed 6, swim 6
M Trident (Standard; at-will) ♦ Weapon
+13 vs. AC; 1d8 + 5 damage (1d8 + 9 against bloodied) and the target is slowed until the end of the raider's next turn.
m Opportunistic Strike (Immediate Reaction, when a flanked enemy shifts; at-will)
The raider makes an opportunity attack against the enemy.
r Harpoon (Standard; at-will) ♦ Weapon
Ranged 3/6; +11 vs. AC; 1d8 + 2 (1d8 + 6 against bloodied) damage and Large or smaller target is pulled 3 squares.
Alignment Chaotic Evil Languages Abyssal
Str 20 (+8) Dex 14 (+5) Wis 15 (+5)
Con 14 (+5) Int 10 (+3) Cha 10 (+3)
Equipment trident

Sahuagin Priest Level 8 Artillery
Medium Natural Humanoid (aquatic) XP 350
Initiative +8 Senses Perception +9; low-light vision
HP 70; Bloodied 35
AC 20; Fortitude 19, Reflex 20, Will 21
Speed 6, swim 8
M Trident (Standard; at-will) ♦ Weapon
+11 vs. AC; 1d8 + 5 damage (1d8 + 9 against bloodied).
r Water Bolt (Standard; at-will)
Ranged 20 (5 out of water); +15 vs. AC; 2d6 +5 damage (2d6 + 9 against bloodied) and the target is pushed 2 squares.
r Spectral Jaws (Standard; recharge 56)
Range 20; +13 vs. Reflex; 3d6 + 5 damage, ongoing 5 damage, and a -2 penalty to all defenses (save ends both). If the target is bloodied, the jaws ongoing damage increases to 10.
Alignment Chaotic Evil Languages Abyssal
Str 16 (+7) Dex 18 (+8) Wis 20 (+9)
Con 16 (+7) Int 12 (+5) Cha 16 (+7)
Equipment trident