| Initiative +5 |
Senses Perception +11; darkvision |
|
| Otyugh Stench aura 1; living enemies in the aura take a -2 penalty to attack rolls. |
| AC 23; Fortitude 20, Reflex 18, Will 19 |
| Reach 3; +14 vs. AC; 1d6 + 6 (1d6 + 10 vs. bloodied) damage, pulled adjacent and grabbed (until escape, at a -2 penalty). |
| +12 vs. Fortitude; 1d6 + 6 (1d6 + 10 vs. bloodied) damage and the target is dazed (save ends) and contracts filth fever. |
| Range 10; +10 vs. Fortitude; the target is dazed (save ends) and contracts filth fever. |
| An otyugh can hide beneath murky water or refuse, leaving only its eyestalk exposed. While doing so, it gains a +8 bonus to Stealth checks but is immobilized. |