Blackscale Bruiser Level 6 Brute
Large natural humanoid (reptile) XP 250
Initiative +6 Senses Perception +9
HP 86; Bloodied 43
AC 18; Fortitude 20, Reflex 18, Will 16
Speed 8 (swamp walk)
M Greatclub (Standard; at-will) ♦ Weapon
Reach 2; +9 vs. AC; 2d6 + 6 damage and target pushed 1 square.
m Tail Slap (Minor; recharge 456)
+7 vs. Reflex; 1d6 + 6 damage and the target is knocked prone.
R Javelin (Standard; at-will) ♦ Weapon
Range 10/20; +9 vs. AC; 1d8 + 6 damage.
Mindless Rampage (While bloodied)
When the blackscale bruiser is damaged, it must charge any creature that damages it, as an immediate reaction.
Alignment Unaligned Languages Draconic
Skills Athletics +14
Str 22 (+9) Dex 16 (+6) Wis 12 (+4)
Con 16 (+6) Int 5 (+0) Cha 6 (+1)
Equipment greatclub, 3 javelins

Greenscale Marsh Mystic Level 6 Controller (Leader)
Medium natural humanoid XP 250
Initiative +4 Senses Perception +7
Marsh Blessing (Healing) aura 5; allies that start their turns in the aura regain 3 hp.
HP 70; Bloodied 35; see mystic's escape
AC 20; Fortitude 18, Reflex 17, Will 19
Speed 6 (swamp walk)
Action Points 1
M Spear (Standard; at-will) ♦ Weapon
+11 vs. AC; 1d8 + 3 damage.
a Swamp's Grasp (Standard; encounter) ♦ Zone
Area burst 2 within 10; +9 vs. Reflex; ongoing 5 damage and immobilized (save ends both). The zone is difficult swamp terrain until the end of the encounter.
a Bog Cloud (Standard; recharge 56) ♦ Poison
Area burst 2 within 10; +9 vs. Fortitude; 2d8 + 4 poison damage, and the target is dazed until the end of the marsh mystic’s next turn.
Mystic's Escape (Immediate Reaction, when first bloodied; encounter)
The marsh mystic teleports up to 10 squares into a swamp square. Both bog cloud and swamp's grasp recharge.
Alignment Unaligned Languages Draconic
Skills Athletics +10, Nature +12
Str 15 (+5) Dex 13 (+4) Wis 19 (+7)
Con 14 (+5) Int 10 (+3) Cha 12 (+4)
Equipment bone breastplate, spear