Human Ambusher Level 7 Skirmisher
Medium Natural Humanoid XP 300
Initiative +11 Senses Perception +5
HP 78; Bloodied 39; see fragile morale
AC 21; Fortitude 20, Reflex 21, Will 19
Speed 6
M Mace (Standard; at-will) ♦ Weapon
The bandit shifts 1 square before or after making the attack;
+9 vs. AC; 1d8 + 3 damage (1d8 + 9 with combat advantage)
R Dagger (Standard; at-will) ♦ Weapon
Range 5/10; +9 vs. AC; 1d4 + 5 damage (1d4 + 11 with combat advantage)
Dazing Strike (Free, when the bandit hits with its mace; encounter)
The attack's target is dazed until the end of the bandit's next turn.
Fragile Morale (While bloodied)
The human bandit is at -2 to attack rolls, and -5 to all defenses against fear effects and Intimidate checks.
Alignment Unaligned Languages Common
Skills Stealth +12, Streetwise +9, Thievery +12
Str 12 (+4) Dex 18 (+7) Wis 11 (+3)
Con 14 (+5) Int 10 (+3) Cha 12 (+4)
Equipment leather armor, mace, 4 daggers