Greenscale Marsh Mystic Level 6 Controller (Leader)
Medium natural humanoid XP 250
Initiative +4 Senses Perception +7
Marsh Blessing (Healing) aura 5; allies that start their turns in the aura regain 3 hp.
HP 70; Bloodied 35; see mystic's escape
AC 20; Fortitude 18, Reflex 17, Will 19
Speed 6 (swamp walk)
Action Points 1
M Spear (Standard; at-will) ♦ Weapon
+11 vs. AC; 1d8 + 3 damage.
a Swamp's Grasp (Standard; encounter) ♦ Zone
Area burst 2 within 10; +9 vs. Reflex; ongoing 5 damage and immobilized (save ends both). The zone is difficult swamp terrain until the end of the encounter.
a Bog Cloud (Standard; recharge 56) ♦ Poison
Area burst 2 within 10; +9 vs. Fortitude; 2d8 + 4 poison damage, and the target is dazed until the end of the marsh mystic’s next turn.
Mystic's Escape (Immediate Reaction, when first bloodied; encounter)
The marsh mystic teleports up to 10 squares into a swamp square. Both bog cloud and swamp's grasp recharge.
Alignment Unaligned Languages Draconic
Skills Athletics +10, Nature +12
Str 15 (+5) Dex 13 (+4) Wis 19 (+7)
Con 14 (+5) Int 10 (+3) Cha 12 (+4)
Equipment bone breastplate, spear