Goblin Warrior Level 1 Skirmisher
Small Natural Humanoid XP 100
Initiative +5 Senses Perception +1; low-light vision
HP 29; Bloodied 14; see adrenaline rush
AC 15; Fortitude 13, Reflex 14, Will 12
Speed 6
M Spear (Standard; at-will) ♦ Weapon
+6 vs. AC; 1d8 + 3 damage.
R Javelin (Standard; at-will) ♦ Weapon
Range 10/20; +6 vs. AC; 1d6 + 3 damage.
Mobile Attack (Standard; at-will)
The goblin warrior shifts 2 and makes a basic attack.
Goblin Tactics (Immediate Reaction, when attacked; encounter)
The goblin shifts 1 square and gains combat advantage against its attacker until the end of the goblin's next turn.
Skirmish
If the goblin warrior is at least four squares away from the square in which it started its turn, it gains a +2 bonus to attack rolls and damage rolls until the start of its next turn..
Adrenaline Rush (While Bloodied)
The goblin shifts 2 and makes a basic attack after a charge attack.
Alignment Evil Languages Common, Goblin
Skills Stealth +10, Thievery +10
Str 12 (+1) Dex 17 (+3) Wis 12 (+1)
Con 13 (+1) Int 8 (-1) Cha 9 (-1)
Equipment leather armor, spear, 5 javelins