Initiative +5 |
Senses Perception +1; low-light vision |
|
HP 29; Bloodied 14; see adrenaline rush |
AC 15; Fortitude 13, Reflex 14, Will 12 |
+6 vs. AC; 1d8 + 3 damage. |
Range 10/20; +6 vs. AC; 1d6 + 3 damage. |
The goblin warrior shifts 2 and makes a basic attack. |
The goblin shifts 1 square and gains combat advantage against its attacker until the end of the goblin's next turn. |
If the goblin warrior is at least four squares away from the square in which it started its turn, it gains a +2 bonus to attack rolls and damage rolls until the start of its next turn.. |
The goblin shifts 2 and makes a basic attack after a charge attack. |