Initiative +4 |
Senses Perception +8; low-light vision |
|
HP 110; Bloodied 55; see underboss ferocity |
AC 19; Fortitude 17, Reflex 17, Will 17 |
+9 vs. AC; 1d6 + 4 damage (1d6 + 8 with combat advantage). Miss: An adjacent ally makes a free basic attack. |
Range 10/20; +8 vs. AC; 1d6 + 4 damage. |
The goblin underboss and any allies within 5 squares of it gain a +3 bonus to damage rolls. |
The attacked goblin shifts 2, gains combat advantage against its attacker until the end of its next turn, and may make a basic attack. |