Goblin Underboss Level 4 Elite Controller (Leader)
Small Natural Humanoid XP 350
Initiative +4 Senses Perception +8; low-light vision
HP 110; Bloodied 55; see underboss ferocity
AC 19; Fortitude 17, Reflex 17, Will 17
Saving Throws +2
Speed 5
Action Points 1
M Short Sword (Standard; at-will) ♦ Weapon
+9 vs. AC; 1d6 + 4 damage (1d6 + 8 with combat advantage).
Miss: An adjacent ally makes a free basic attack.
R Javelin (Standard; at-will) ♦ Weapon
Range 10/20; +8 vs. AC; 1d6 + 4 damage.
Underboss Ferocity (While Bloodied)
The goblin underboss and any allies within 5 squares of it gain a +3 bonus to damage rolls.
Superior Goblin Tactics (Immediate Reaction, when underboss or a goblin ally within its sight is attacked; at-will)
The attacked goblin shifts 2, gains combat advantage against its attacker until the end of its next turn, and may make a basic attack.
Alignment Evil Languages Common, Goblin
Skills Stealth +11,Thievery +11
Str 17 (+5) Dex 16 (+5) Wis 13 (+3)
Con 15 (+4) Int 12 (+3) Cha 17 (+5)
Equipment scale mail, short sword, 4 javelins