Initiative +7 |
Senses Perception +2; low-light vision |
|
HP 53; Bloodied 26; see bloodied rage |
AC 16; Fortitude 16, Reflex 15, Will 15 |
+6 vs. AC; 1d10 + 5 damage (1d10 + 9 while bloodied). |
Range 10/20; +6 vs. AC; 1d6 + 4 damage. |
The goblin shifts 1 square and gains combat advantage against its attacker until the end of the goblin's next turn. |
The goblin skullcleaver may not flee and attacks either the closest or easiest to charge enemy. If an adjacent enemy shifts, the skullcleaver makes an opportunity attack against that enemy. |