Initiative +7 |
Senses Perception +8; low-light vision |
|
HP 31; Bloodied 15; see sharpshooter vengeance |
AC 15; Fortitude 12, Reflex 15, Will 14 |
+5 vs. AC; 1d6 + 4 damage. |
Range 15/30; +9 vs. AC; 1d6 + 4 damage (1d6 + 8 with combat advantage). See also sniper |
The goblin shifts 1 square and gains combat advantage against its attacker until the end of the goblin's next turn. |
When the goblin sharpshooter makes a ranged attack from hiding and misses, it is still considered to be hiding. |
The goblin sharpshooter shifts 2 squares and may make a basic ranged attack against the last enemy who attacked it. |