| Initiative +4 |
Senses Perception +2; low-light vision |
|
| HP 37; Bloodied 18; see pyromaniac's lament |
| AC 16; Fortitude 14, Reflex 15, Will 13 |
| +7 vs. AC; 1d6 + 3 damage. |
| +5 vs. Reflex; 1d6 + 3 fire damage and ongoing 2 fire (save ends). |
Range 5; +5 vs. Reflex; 1d6 + 3 fire and ongoing 5 fire (save ends) Miss: Creatures adjacent to target take ongoing 2 fire (save ends) |
| The goblin pyro takes ongoing 5 fire damage (no save) and for the rest of the encounter enemies who start their turn next to the pyro take ongoing 5 fire damage (save ends). |
| The goblin shifts 1, gains combat advantage against its attacker until the end of the goblin's next turn, and makes a torch attack. |