Goblin Pyro Level 2 Skirmisher
Small Natural Humanoid XP 125
Initiative +4 Senses Perception +2; low-light vision
HP 37; Bloodied 18; see pyromaniac's lament
AC 16; Fortitude 14, Reflex 15, Will 13
Speed 6
M Short Sword (Standard; at-will)
+7 vs. AC; 1d6 + 3 damage.
m Torch (Standard; at-will) ♦ Fire
+5 vs. Reflex; 1d6 + 3 fire damage and ongoing 2 fire (save ends).
r Flaming Oil (Standard; encounter) ♦ Fire
Range 5; +5 vs. Reflex; 1d6 + 3 fire and ongoing 5 fire (save ends)
Miss: Creatures adjacent to target take ongoing 2 fire (save ends)
Pyromaniac's Lament (when first bloodied) ♦ Fire
The goblin pyro takes ongoing 5 fire damage (no save) and for the rest of the encounter enemies who start their turn next to the pyro take ongoing 5 fire damage (save ends).
Fiery Goblin Tactics (Immediate Reaction, when attacked; encounter)
The goblin shifts 1, gains combat advantage against its attacker until the end of the goblin's next turn, and makes a torch attack.
Alignment Evil Languages Common, Goblin
Skills Acrobatics +9, Stealth +11,Thievery +11
Str 10 (+1) Dex 17 (+4) Wis 12 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, torch, flaming oil, short sword