Goblin Pain Shaman Level 3 Controller (Leader)
Small Natural Humanoid XP 150
Initiative +3 Senses Perception +2; low-light vision
HP 48; Bloodied 24; see wave of agony
AC 17; Fortitude 16, Reflex 14, Will 15
Speed 6
M Short Sword (Standard; at-will) ♦ Weapon
+6 vs. AC; 1d6 + 1 damage (1d6 + 5 with combat advantage).
m Whip (Standard; at-will) ♦ Weapon
Reach 3; +7 vs. Reflex; 1d4 + 2 damage and target slides 1.
r Agonize (Standard; at-will) ♦ Psychic
Range 10; +7 vs. Fortitude; ongoing 5 psychic damage and the target is dazed (save ends both).
c Wave of Agony (when first bloodied)
Close burst 2, enemies only; +7 vs. Fortitude; ongoing 5 psychic damage and the target is dazed (save ends both).
Whip Crack (Minor 1/round; at-will)
A goblin minion within 3 squares shifts 1 and makes a basic attack.
Goblin Tactics (Immediate Reaction, when attacked; encounter)
The goblin shifts 1 square and gains combat advantage against its attacker until the end of the goblin's next turn.
Alignment Evil Languages Common, Goblin
Skills Religion +6, Stealth +10, Thievery +10
Str 10 (+1) Dex 14 (+3) Wis 12 (+2)
Con 16 (+4) Int 10 (+1) Cha 16 (+4)
Equipment leather armor, short sword, whip