Initiative +3 |
Senses Perception +2; low-light vision |
|
HP 48; Bloodied 24; see wave of agony |
AC 17; Fortitude 16, Reflex 14, Will 15 |
+6 vs. AC; 1d6 + 1 damage (1d6 + 5 with combat advantage). |
Reach 3; +7 vs. Reflex; 1d4 + 2 damage and target slides 1. |
Range 10; +7 vs. Fortitude; ongoing 5 psychic damage and the target is dazed (save ends both). |
Close burst 2, enemies only; +7 vs. Fortitude; ongoing 5 psychic damage and the target is dazed (save ends both). |
A goblin minion within 3 squares shifts 1 and makes a basic attack. |
The goblin shifts 1 square and gains combat advantage against its attacker until the end of the goblin's next turn. |